These are the final renders of 3 of my photogrammetry Props, this was the results of my dissertation about the different workflows for AAA studios and how to create photogrammetry props with less equipment. All the props are 10k polys with 4k resolution textures, I captured the props with my Google Pixel 6 and used Metashape to construct my models. The textures were made in Substance Painter and rendered in Marmoset Toolbag 4. This was a good starting point for me to develop my photogrammetry skills further and I will apply them to further projects in the future.